![]() Remember, don't enter an id if you want to unlock them for your player character. Instantly unlocks every single dynasty perk for the dynasty of the chosen character. Entering the code again will turn it off. All pregnancies for every character for the rest of the game will only last one day. ![]() Just type in set_prowess 16 and your character will go from puny squire to medieval Schwarzenegger.ĭoes what it says on the tin. This code works for any of the lifestyle statistics, like Stewardship, Martial, Learning, or Prowess. Or greatest enemy, if you're feeling dangerous.Ī simple command that makes all other AI characters agree with you and accept all proposals. This instantly grants all lifestyle perks to your character or another character of your choice. Worried that your now god-like character is about to be assassinated? Run this code through the command console every now and then to end all negative, and positive, schemes against your character. ![]() Haven't got time to be waiting around for your head of culture to figure out how trebuchets work? Use this code to unlock all innovations from your player character's culture. Want your character to just have every single perk? Why not? You are cheating, after all. This is the only way you can use this command, this command will give your character 1,000 military tech points, 1,000 economy tech points and 1,000 culture tech points. Find below working examples of the techpoints command. This will add a set amount of experience to your character's entire lifestyle perks tree. Search our database of 144 Crusader Kings 2 commands. Press Tab and it'll open a list of all the different traits.Īdd_lifestyle_xp_all (amount) (character id) If you do not specify a character, the nickname will be given to your character. Like perks, you can add or take away traits for you or other characters. This command gives the nickname with the specified ID to the specified character. If you press Tab after entering the add_perk command you'll get a list of all the perks. This code allows you to pick and choose perks for you or other characters. If you do not specify a character ID, this code will just add the chosen age to your player character. You can find out a character's ID number by hovering over the character in debug mode. This defaults to 1000 if you just type in "gold." Instantly grants your character the set amount of gold. It will automatically complete all the buildings and holdings in the player-controlled domain. Update: Huh.well the little incapable symbol by the portrait is gone now, though the modifiers remain below the traits.This code is super useful if you just want to build everything. Ill just try a bunch of different healing events until hes back in action. Because getting rid of the trait and the command you posted above did nothing for him. If you specify a title ID and a character ID, the specified character will become the holder of the title. ![]() The first character who has been bedridden for years longer is the one I need the event for. If you specify just a title ID, the command will print to console the current holder of that title. The modifier went away on its own months after i got rid of the symptom/illness trait that plagued him. When you found it, then take the event acronym at the start of the lineĬheck the event for if it clears modifiers and removes traits you want to get rid of and use the id at the start of the event text for it to fire in game.Ĭheck the event for if it clears modifiers and removes traits you want to get rid of and use the id at the start of the event text for it to fire in game. Take a significant word or string of words from the event textĪnd search the localisation folder for it. There are two more illness modifiers besides bedridden_illness. If you need another modifier, look in common/event_modifiers. ![]() If you refer to the first character, then use the clr_char_flag command i mentioned in my earlier post. Illnesses have different events to heal, that's why i asked for the illness specificaly. If you got rid of the illness trait and the modifier, why would you now need the event ? I need to find the event then.would that be the one where a physician gets praise for if he is successful? Or at least was, for this one unlike the first character removing the illness traits seemed to get rid of the modifier after some time. Also a second character(now my new heir, damn you elec gavelkind) is also incapable. ![]()
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